I've had colds in the past, and I have asked and bought medicine/tablets/etc to help me through them. No, I should ask someone who knows how to at least minimise the suffering and effects of a cold what they recommend I do to combat the cold. You probably shouldn't demand to know why a cure for the common cold doesn't exist yet. You should inquire about the situation, learn more about what colds are, etc. Before I ask someone who knows anything about health (such as a doctor or pharmacist) how to cure myself of a cold, should I first have tried to develop my own cure? Or should I instead ask someone who knows more about the subject that I do? I don't know why you felt the need to ask "What have you done to fix the problem?", frankly, as nowhere have I given the impression that I have the skills or the knowledge to do so. Hacks are played and enjoyed by far, far more people than you as the creator see and I'd wager there's a sizable portion with flashcarts out there (enough for those to be a viable product on the market!). Kerr (and anyone else that would want to play games on a flashcart) is here to play good games, not to go through the years long process of learning and getting efficient enough at hacking this game to remake their own tools from scratch because the old ones are all closed source and kept incompatible, only to end up getting turned down by all the people making the hacks anyway because this would put more limitations on them.Īnd really, contrary to what you seem to think, it isn't only the people that bother to figure out where these hacks come from, register and write a post about it that are bummed out about them not being playable on hardware. That argument, if you want to call it that, just doesn't make any sense. queueRAMĪpparently the problem has been known about for literally years, and since N64 flash cartridges are easily available now (such as the Everdrive 64 and 64Drive) then I'd have thought that the problem would have been fixed now. It's only because the mods seem so fantastic that the current situation is so infuriating. If the mods weren't good then I wouldn't be posting this as I wouldn't care that they weren't real N64 compatible. I'm not criticising the people who make the mods, of course, I know they don't deliberately exclude people who use the original hardware, but it seems (to someone outside of the SM64 editing community) baffling that this situation still exists after all this time.īTW, thanks to everyone for all of the mods, regardless. I'd have thought that the creators of these mods (who give their time, talent, and effort for free) would want to make the results available to as large an audience as possible, and yet people like me (who prefer the actual console and a flash cartridge) are unable to play them. It just seems such a shame that so many great mods won't run on genuine hardware, and that the only way to play them is on an inaccurate and often flaky emulator. I've heard that this is down to the SM64 editor being tested only on inaccurate emulators, but surely by now the editor could be fixed to create mods that run on the real machine? The other hacks/mods I've tried, for games like Goldeneye, Perfect Dark, F-Zero X, etc, work fine on real hardware, but most SM64 mods seem to fail. Apparently the problem has been known about for literally years, and since N64 flash cartridges are easily available now (such as the Everdrive 64 and 64Drive) then I'd have thought that the problem would have been fixed now. I'm new to the forums, so I apologise if this is a common topic (though I've not found it via the Search), but I am wondering why both new and old Super Mario 64 hacks are still incompatible with the N64.
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